A code of cooperation
Part of our Engineering 111-H class is to be in a four-person teams. Our professor had us write as a team a "Code of Cooperation" for the class (the idea of a code, in my opinion, is totally unnecessary, goofy, and otherwise silly). I decided to have a little "fun" with the assignment. Here is my draft.
The Code of Cooperation
- Article I - Quorums
- The Word "Quorum"
- The word "Quorum" shall be used as frequently as possible, mainly because:
- it sounds fancy.
- it has a "q" as its first letter (therefore endowing it with magical properties).
- if it is used often enough, it may appear that work is getting done.
- Quorum shall always be spelt with a capital Q.
- Quorums In Relation to the Team
- A Quorum of 80% of the team members must be present in order to officially start a meeting.
- If a Quorum is not present, the other team members may
- leave by a majority vote, or
- stay, work, and fume about the absent member(s)'s abscence.
- Article II - Duties of the Members
- The Meeting Coordinator
- The Meeting Coordinator (hereinafter referred to as the M.C.) shall take charge of finding a meeting time acceptable to all members.
- In the event that such a time cannot be found, the M.C. is allowed to break down and cry.
- The MC shall ensure that no member's decision-making process is impaired (e.g. through the use of druge or alcoholic beverages).
- The Recorder
- The Recorder's duty should include recording answers.
- The Recorder shall graciously provide duplicates (electronically, xerographically, or physically reproduced) of the homework turned in.
- The Timekeeper
- The Timekeeper's duty is to keep track of the amount of time spent by Dr. elppaztloH in class talking about his rotoRratS [names reversed to protect the innocent (me)] coroporation.
- At the Timekeeper's discretion, he may also note the time spent by said professor referencing various other aspects of his life (e.g. the military and his fraternity).
- The Timekeeper shall not annoy the other members about working "fast enough."
- If the Timekeeper is found to be annoying by a vote in which 3/4 of the team votes the affirmative, those voting "yea" may delegate a representative to tell the Timekeeper to "shut up."
- Encourager / Gatekeeper
- The Encourager / Gatekeeper (hereinafter referred to as the E.G.) shall "encourage the silent members and try to hold back the verbose, dominate [sic] members."
- Should the E.G. himself be verbose, he shall smack himself in the face and shut up.
- Should the E.G. be silent, he should begin talking to himself, encouraging himself not to be such a pansy and to speak out more.
- If the E.G. is found to be annoying by a vote in which 3/4 of the team votes the affirmative, those voting "yea" may delegate a representative to tell the E.G. to "shut up."
- Devil's Advocate
- The Devil's Advocate (hereinafter referred to as the D.A.) shall take "a position opposite to that held by the team to ensure that all sides of an issue are considered."
- Should the Devil's Advocate be found obviously stupid and stubborn by one opponent, they may proceed with a duel to the death to be held at high noon the next day.
- If the D.A. is found to be wrong and stupid by a vote in which 3/4 of the team votes the affirmative, those voting "yea" may delegate a representative to tell the D.A. to shut up and mind his own business.
- Article III - Miscellaneous Rules
- In the event that no work is done, each member shall point at the member in the counter-clockwise direction and repeat three times, "It's not my fault."
- No rule of the Code shall be self-referencing (see rule III.B).
- Article IV - The Code of Cooperation
- This code of cooperation shall be modified as necessary but only when a quorum is present.
- By a unanimous vote, the Code may be disbanded and replaced by an anarcho-syndicalist commune after the period of two weeks has passed.
- Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
- Help! Help! I'm being repressed!
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